How about a game of thermonuclear war

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how about a game of thermonuclear war

On Thermonuclear War by Herman Kahn

On Thermonuclear War was controversial when originally published and remains so today. It is iconoclastic, crosses disciplinary boundaries, and finally it is calm and compellingly reasonable. The book was widely read on both sides of the Iron Curtain and the result was serious revision in both Western and Soviet strategy and doctrine. As a result, both sides were better able to avoid disaster during the Cold War.

The strategic concepts still apply: defense, local animosities, and the usual balance-of-power issues are still very much with us. Kahns stated purpose in writing this book was simply: avoiding disaster and buying time, without specifying the use of this time. By the late 1950s, with both sides H-bomb-armed, reason and time were in short supply.

Kahn, a military analyst at Rand since 1948, understood that a defense based only on thermonuclear arnaments was inconceivable, morally questionable, and not credible.The book was the first to make sense of nuclear weapons. Originally created from a series of lectures, it provides insight into how policymakers consider such issues. One may agree with Kahn or disagree with him on specific issues, but he clearly defined the terrain of the argument. He also looks at other weapons of mass destruction such as biological and chemical, and the history of their use.

The Cold War is over, but the nuclear genie is out of the bottle, and the lessons and principles developed in On Thermonuclear War apply as much to todays China, Russia, Iran, and North Korea as they did to the Soviets.
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Published 09.12.2018

That scene from War Games

Police called on video game developer over 'Global Thermonuclear War' plans

Global Thermonuclear War is a Cold War themed game about building resources, creating uneasy alliances, pitting your allies against one another, collecting massive arsenals of missiles, and emerging as the only world super-power! This is not easily accomplished as you will have to manipulate and repress your opponents while avoiding a global collapse through overpopulation or a nuclear apocalypse. The rules and mechanics are easy to follow and use, but provide enough depth for endless strategy. You will soon find yourself wheeling and dealing across the game table. Why buy this? All the intensity of the Cold War with none of the risk! Buy a second set and play with 8!

Parkes and directed by John Badham. Lightman gets WOPR to run a nuclear war simulation, believing it to be a computer game. The computer, now tied into the nuclear weapons control system and unable to tell the difference between simulation and reality, attempts to start World War III. The film was nominated for three Academy Awards. During a surprise drill of a nuclear attack, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the key required to launch a missile strike. Such refusals convince John McKittrick and other systems engineers at NORAD that missile launch control centers must be automated, without human intervention.

This deep puzzler presents WarGames from the computer's point-of-view. You'll do battle against Broderick and his unlikely girlfriend through more than 40 levels of matching madness, slowly unlocking the launch codes required to kick off World War III with a bang. Along the way you'll be treated to picture and text cut scenes featuring characters from the film. I never realized how badly I wanted Dabney Coleman on my iPhone. The game plays much like the role-playing puzzler Dungeon Raid , with players connecting groups of adjacent icons to damage their opponent, heal themselves and earn cash and resources needed to unleash special powers.

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